Meanwhile, Tomoya is almost depressed by the fact Megumi isn’t acting all cute and embarrassed around him. Most notably, Megumi isn’t Tomoya’s girlfriend, and she really doesn’t have an issue with his hobbies. The summary makes it sound a bit like Comic Party and other stories where one person is an otaku and their boyfriend/girlfriend is a “normie”. (It’s based on a light novel, but I can’t compare the manga to the original.) How to Raise a Boring Girlfriend is certainly not a gut-bursting comedy, but it’s also not an introspective look at otaku life. Seriously, I have no idea what the point of this manga is. So he’s going to show her how anime characters act to teach Megumi how to stand out, and then this will improve the game he’s going to make. According to Tomoya, otaku extraordinaire, being plain is an attribute, but Megumi is “dead of character”. Then Tomoya gets the idea that Megumi could be used as the basis for his game heroine. Well, it turns she’s an almost-invisible, background-character-like classmate. Tomoya thinks he may have met the girl of his dreams. The title sounds like a guy wants to keep his girlfriend boring to prevent any future love triangles. I really didn’t know anything about this series before I started reading it. It took me about a half a volume to realize How to Raise a Boring Girlfriend was not for me. Inspiration strikes when he has a destined encounter, but his partner turns out to be the most boring girl in school! Tomoya believes he’s on to something, and now all he needs is his two sort-of friends with secret hobbies to turn Megumi into a game heroine. Tomoya dreams of making the best dating sim ever. MARUTO Fumiaki (story), MORIKI Takeshi (art), MISAKI Kurehito (character design)ģ Volumes (ongoing) of 11 Volumes (ongoing)
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